Large City: Schyu Frōk Hadfow

Schyu Frōk Hadfow

Schyu Frōk Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceNënchyën Moot
RegionKríhtojic Forest
Founded1284
Community LeaderLord Brukzarn
Area166 km2 (66 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation3818 m (12526 ft)
Average Yearly Precipitation152 cm/y (59 in/y)
Population39263
Population Density236 people per km2 (594 people per mi2)
Town AuraWild Magic
Naming
Native nameSchyu Frōk Hadfow
Pronunciation/scu/ /froːc/
Direct Translation[exempt] [chime]
Translation[Not Yet Translated]

Schyu Frōk Hadfow (/scu/ /froːc/ [exempt] [chime]) is a subtropical Large City located in the Nënchyën Moot of the Rosid.

The name Schyu Frōk Hadfow is derived from the Goblin language, as Schyu Frōk Hadfow was founded by Èbêyê, who was culturaly Wood Elf.

Climate

Schyu Frōk Hadfow has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 3°C (37°F). Schyu Frōk Hadfow receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Schyu Frōk Hadfow covers an area of nearly 166 km2 (66 mi2), and an average elevation of 3818 m (12526 ft) above sea level.

Overview

Schyu Frōk Hadfow was founded durring the late 14th century in winter of the year 1284, by Èbêyê. The establishment of the new community went well, with no major obsticles durring construction.

Schyu Frōk Hadfow was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Schyu Frōk Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Schyu Frōk Hadfow is was constructed arround several crampt paverstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Schyu Frōk Hadfow's brittle defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Schyu Frōk Hadfow seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Schyu Frōk Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Schyu Frōk Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Schyu Frōk Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Schyu Frōk Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Schyu Frōk Hadfow's parks.

Schyu Frōk Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Schyu Frōk Hadfow.

Schyu Frōk Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Schyu Frōk Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Schyu Frōk Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Schyu Frōk Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Schyu Frōk Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Schyu Frōk Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Schyu Frōk Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Schyu Frōk Hadfow's public wards, blessings, and other arcane systems.

Schyu Frōk Hadfow has an Administrative Academy which trains individuals in the administrative arts.

Schyu Frōk Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Schyu Frōk Hadfow's grid is powered by an arcane means.

Schyu Frōk Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Schyu Frōk Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Schyu Frōk Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Schyu Frōk Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Schyu Frōk Hadfow's natural decorations nor waterways.

Schyu Frōk Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Schyu Frōk Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Schyu Frōk Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Schyu Frōk Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Schyu Frōk Hadfow's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Schyu Frōk Hadfow hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Psychofant near Schyu Frōk Hadfow are known to be quite timid.

Schyu Frōk Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Mysticism energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 79
  • Farmers: 118
  • Farm Laborer: 178
  • Hunters: 126
  • Milk Maids: 95
  • Ranchers: 48
  • Ranch Hands: 104
  • Shepherds: 109
    • Farmland: 160978 m2
    • Cattle and Similar Creatures: 9815
    • Poultry: 117789
    • Swine: 7852
    • Sheep: 392
    • Goats: 78
    • Horses, Mounts, and Beasts of Burden: 3926

Craftsmen

  • Arms and Toolmakers: 78
  • Blacksmiths: 91
  • Bookbinders: 49
  • Buckle-makers: 51
  • Cabinetmakers: 87
  • Candlemakers: 145
  • Carpenters: 124
  • Clothmakers: 100
  • Coach and Harness Makers: 40
  • Coopers: 103
  • Copper, Brass, Tin, Zinc, and Lead Workers: 52
  • Copyists: 38
  • Cutlers: 33
  • Fabricworkers: 89
  • Farrier: 253
  • Furriers: 25
  • Glassworkers: 135
  • Gunsmiths: 79
  • Harness-Makers: 37
  • Hatters: 73
  • Hosiery Workers: 28
  • Jewelers: 45
  • Leatherwrights: 98
  • Locksmiths: 40
  • Matchstick makers: 59
  • Musical Instrument Makers: 56
  • Painters, Structures and Fixtures: 49
  • Paper Workers: 56
  • Plasterers: 49
  • Pursemakers: 64
  • Roofers: 40
  • Ropemakers: 38
  • Rugmakers: 38
  • Saddlers: 72
  • Scabbardmakers: 80
  • Scalemakers: 41
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 36
  • Shoemakers: 38
  • Soap and Tallow Workers: 133
  • Tailors: 237
  • Tanners: 50
  • Upholsterers: 56
  • Watchmakers: 51
  • Weavers: 106
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 28
  • Arcana Sellers: 27
  • Beer-Sellers: 51
  • Booksellers: 58
  • Butchers: 106
  • Chandlers: 89
  • Chicken Butchers: 96
  • Entrepreneurs: 40
  • Fine Clothiers: 98
  • Fishmongers: 112
  • Florists: 23
  • Potion Sellers: 66
  • Resellers: 196
  • Spice Merchants: 53
  • Wine-sellers: 83
  • Wheelwright: 60
  • Woodsellers: 37

Service workers

  • Bakers: 196
  • Barbers: 201
  • Coachmen: 52
  • Cooks: 157
  • Doctors: 90
  • Gamekeepers: 61
  • Grooms: 34
  • Hairdressers: 135
  • Healers: 99
  • Housekeepers: 118
  • Housemaids: 218
  • House Stewards: 122
  • Inns: 37
  • Laundry maids: 71
  • Maidservants: 135
  • Nursery Maids: 71
  • Pastrycooks: 140
  • Restaurateur: 218
  • Tavern Keepers: 186

Specialized Laborer

  • Ashworkers: 50
  • Bleachers: 37
  • Chemical Workers: 22
  • Coal Heavers: 81
  • In-Town Couriers: 89
  • Long Haul Couriers: 83
  • Dockyard Workers: 78
  • Gas Workers: 19
  • Hay Merchants: 32
  • Leech Collectors: 101
  • Millers: 83
  • Miners: 85
  • Oilmen and Polishers: 64
  • Postmen: 93
  • Pure Finder: 50
  • Skinners: 106
  • Sugar Refiners: 22
  • Tosher: 63
  • Warehousemen: 122
  • Watercarriers: 82
  • Watermen, Bargemen, etc.: 112

Skilled Laborers

  • Accountants: 49
  • Alchemist: 59
  • Clerk: 85
  • Dentists: 39
  • Educators: 99
  • Engineers: 55
  • Gardeners: 39
  • Mages: 29
  • Plumbers: 42
  • Pharmacist: 47
  • Professors: 17
  • Scientists: 28
  • Wizards: 16

Civil Servants

  • Adventurers: 37
  • Bankers: 53
  • Civil Clerks: 98
  • Civic Iudex: 45
  • Consultants: 25
  • Exorcist: 87
  • Fixers: 47
  • Kami Clerk: 76
  • Landlords: 72
  • Lawyers: 45
  • Legend Keepers: 66
  • Militia Officers: 327
  • Monks, Monastic: 122
  • Monks, Civic: 122
  • Historian, Oral: 93
  • Historian, Textual: 47
  • Policemen, Sheriffs, etc.: 98
  • Priests: 178
  • Rangers: 53
  • Rat Catchers: 61
  • Scholars: 59
  • Spiritualist: 72
  • Slayers: 21
  • Storytellers: 153
  • Military Officers: 118

Cottage Industries

  • Brewers: 115
  • Comfort Services: 140
  • Enchanters: 46
  • Herbalists: 44
  • Jaminators: 115
  • Needleworkers: 151
  • Potters: 63
  • Preserve Makers: 115
  • Quilters: 56
  • Seamsters: 196
  • Spinners: 126
  • Tinker: 45
  • Weaver: 103

Artists

  • Actors: 43
  • Architects: 15
  • Bards: 63
  • Costumers: 23
  • Dancers: 45
  • Drafters: 25
  • Engravers: 32
  • Fine Furniture Carpenters: 19
  • Glaziers: 41
  • Inlayers: 37
  • Musicians: 103
  • Painters, Art: 20
  • Playwrights: 42
  • Sculptors, Art: 34
  • Wood Carvers: 122
  • Writers: 130

Produce Industries

  • Butter Churners: 126
  • Canners: 118
  • Cheesmakers: 130
  • Ice Merchants: 17
  • Millers: 81
  • Picklers: 67
  • Smokers: 47
  • Stockmakers: 42
  • Tobacconists: 61
  • Tallowmakers: 85

14775 of Schyu Frōk Hadfow's population work within a Foundational Occupation.

23703 of Schyu Frōk Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 785 (2%) are noncontributers.

Points of Interest

Schyu Frōk Hadfow has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami ended a famine plaguing Schyu Frōk Hadfow. One of Schyu Frōk Hadfow's local festivals commemorates this miracle.

History